Goda McCormick

Health

Max Current Temp
28 28

Armor Class 14

Death Saves

Fails Saves
O O
O O
O O

Abilities

Name Proficiency Modifier
STRength 9 -1
DEXterity 17 3
CONstitution 10 0
INTelegance 17 3
WISdom 11 0
CHArisma 14 2

Proficiency bonus +3

Passive wisdom (perception) 16

Passive wisdom (insight) 11

Passive intelligence (investigation) 14

Dark-vision 120ft.


Attribute Value
Rogue 3
Bard 3
Race Deep gnome
Background Criminal-Spy
Collage Whispers
Gender Male
Age 180
Height 3'1"
Weight 42
Skin Pale
Eye Deep blue
Hair Auburn

Alignment

X Lawful Neutral Chaotic
Good
Neutral X
Evil

Skills

Proficiency Bonus Name MOD
Half 4 Acrobatics DEX
Half 1 Animal Handling WIS
Half 4 Arcana INT
Half 0 Athletics STR
Expert 8 Deception CHA
Half 4 History INT
Half 1 Insight WIS
Proficient 5 Intimidation CHA
Half 4 Investigation INT
Half 1 Medicine WIS
Half 4 Nature INT
Expert 6 Perception WIS
Half 3 Performance CHA
Proficient 5 Persuasion CHA
Half 4 Religion INT
Expert 9 Slight of Hand DEX
Expert 9 Stealth DEX
Proficient 3 Survival WIS

Weapons

Name Hit Damage Type Range QTY
Dagger +6 1D4 +3 Piercing 20 / 60 2
Rapier +6 1D8 +3 Piercing 5 1
Short bow +6 1D6 +3 Piercing 80 / 320 1
Fist +2 0 Bludgeoning 5 2

Armor

Type Armor class Cost Weight
Leather 11 + DEX 10 10

Movement

speed 25

weight state
67 encumbered
135 push/drag/lift

Inventory

QTY name weight(lb.) cost(gp)
1 Signal Whistle 0.05
1 Signet ring 5
1 Poison DC10 d4 100
2 Thieves Tools 2
10 wood rings
10 twine rings
1 banjo
1 flat cap
1 harmonica
1 Leather armor 10 10
2 Dagger 2 4
1 Rapier 2 25
1 Short bow 2 25

Quiver

Weigh's 1lb.

QTY name weight(lb.) cost(gp)
16 Arrows 0.8

Bag of Holding

Weigh's 15lb. Can carry 500lb or 643'.

QTY name weight(lb.) cost(gp)
4 10XArrows 2
0 Health 10hp
0 Health 20hp
1000 Ball bearings 2 1
1 Crowbar 5 2
1 Lantern hooded 2 5
2 Oil (flask) 2 0.2
1 Little bag of sand
1 Magnifying glass 100
5 Candle 0.05
2 Paper 0.4
1 Ink 1 oz 10
1 Ink Pen 0.02
20 Caltrops 2
1 Block and tackle 5
1 Grappling hook 4 2
10 Piton 2.5 0.5
2 Rope, silk (50ft) 10 20
10 String 10ft
1 Bedroll 7 1
1 Water skin 5 0.2
1 Tinder box 1 0.5
1 Whetstone 1 0.01

Wallet

money amount
copper 0
silver 0
electrum 0
gold 90
Platinum 0

Spells

Level Spell name Source Time Range Component Duration Notes Ref
Cantrip Mage hand Bard Action 30 V,S 1 Min 10 lb max 256
Cantrip Minor illusion Bard Action 30 / 5 cube S,Fleece 1 Min 260
Cantrip True strike Bard Action 30 S Concentration ADV next attack 284
1 Cure wounds Bard Action Touch V,S Instant 1D8+CHA 230
1 Healing word Bard Bonus 60 V Instant 1D4+CHA 250
1 Silent image Bard Action 60 / 15 V,S,Fleece Concentration <10min 276
1 Unseen servant Bard Action 60 V,S,String,wood 1 Hour 10AC 1HP 2STR 284
1 Feather fall Bard Action 60 V, feather 1 Min 5 creatures 239
1 svir Disguise self Bard Action Self V,S 1 Hour 233
2 Cure wounds Bard Action Touch V,S Instant 2D8+CHA 230
2 Healing word Bard Bonus 60 V Instant 2D4+CHA 250
2 Silence Bard Action 120 / 20 sph V,S Concentration <10min 275
2 svir blind/deafness Bard Action 30 V 1 Min Con 14 save 219
2 svir Blur Bard Action Self V Concentration <1min 219
3 svir Nondetection Bard Action Touch V,S, no M as svir 8 Hours 10ft max 263

Class Features

Bard Features PHB, pg.52

Spellcasting PHB, pg. 52

You can cast known bard spells using CHA as your spellcasting modifier (Spell DC 13, Spell Attack +5) and known bard spells as rituals if they have the ritual tag. You can use a musical instrument as a spellcasting focus.

Bardic Inspiration PHB, pg. 53

As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome. 2/Long Rest

Jack of All Trades PHB, pg. 54

You can add half your proficiency bonus, rounded down ( +1 ), to any ability check you make that doesn’t already include it.

Song of Rest PHB, pg. 54

If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.

Psychic blades XGE

When you hit a creature with a weapon attack, you can expend one use of your Bardic Inspiration to deal an additional 2d6 psychic damage to that target. Once per round on your turn.

Whispers of terror XGE

If you speak to a humanoid alone for at least 1 minute at the end of the conversation, the target must succeed on a Wisdom saving throw against your spell save DC or be frightened of you or another creature of your choice. The target is frightened in this way for 1 hour, until it is attacked or damaged, or until it witnesses its allies being attacked or damaged.
Once per short rest or long rest.

Rogue Features

Sneak Attack PHB, pg. 96

Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

Thieves’ Cant PHB, pg. 96

You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.

Cunning Action PHB, pg. 96

You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.

Fast Hands PHB, pg. 97

You can use the bonus action granted by your Cunning Action to make a Sleight of Hand check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action.

Second-Story Work PHB, pg. 97

Climbing no longer costs you extra movement, and when you make a running jump, the distance you cover increases by 3 ft.

Racial Traits

Gnome Cunning BR, pg. 37

You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Superior Darkvision EE

Your darkvision has a radius of 120 feet.

Stone Camouflage EE

You have advantage on Dexterity (Stealth) checks to hide in rocky terrain.

Svirfneblin magic EE

You can cast nondetection on yourself at will, without needing a material component. You can also cast each of the following spells once with this ability: blindness/deafness, blur, and disguise self. You regain the ability to cast these spells when you finish a long rest.
Intelligence is your spellcasting ability for these spells, and you cast them at their lowest possible levels.

Traits

Personality

I am always calm since I don’t pay attention to the risks in a situation. Never tell me the odds as ill always take them.

Ideals

Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)

Bonds

I’m trying to pay off an old debt I owe to a generous benefactor.

Flaws

If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.


Appearance

mug shot

The short gnome was a striking figure, with his pale complexion and deep blue eyes that seemed to sparkle even in the dimmest light. His dark auburn hair was usually kept short and tidy, framing his face in a way that drew attention to his stunning eyes.

He was often seen wearing dark glasses, which he used to hide his glass eye, a constant reminder of the danger and violence he had left behind. His attire was a mishmash of styles, combining a flat cap with tattered armor and an assassin's hooded robe. It was clear that he had seen some tough times and had been forced to improvise with whatever he had on hand.

He could often be found busking on street corners and inns to earn his keep


Backstory

As a young rogue, Goda had a rough start in life. Growing up on the streets, he learned early on how to pick pockets and sneak around unnoticed. However, his life of crime came to a halt when he was caught attempting to rob an old man. The old man, who happened to be a retired assassin, saw potential in the young thief and offered him an apprenticeship.

Goda spent several years learning the art of assassination and thievery under the tutelage of the old man. Despite his criminal past, he found himself drawn to the old man's wisdom and skill, and began to see a life beyond the shadows of thievery and deception.

Their final job together went wrong, and the old man was gravely wounded. Goda tried to help him escape, but they were separated during their escape. Goda was left with a serious injury - an arrow lodged in his eye. He woke up alone, without the old man or any sign of his whereabouts, and had to make his way out of the

Party

Auren

mugshot

Attribute Value
class wizard
Race Astral elf
Gender female
Age ?
Height tall
Weight slim
Skin fair
Eye hazel
Hair dirty blonde

Alignment

X Lawful Neutral Chaotic
Good ?
Neutral
Evil

Health

Max Current Temp
? ?

Armor Class ?

Death Saves


Abilities

Name Proficiency Modifier
STRength ? ?
DEXterity ? ?
CONstitution ? ?
INTelegance ? ?
WISdom ? ?
CHArisma ? ?

Proficiency bonus +?


Inventory

QTY name weight(lb.) cost(gp)


Burnhard Edward Toast

imp called Mr. Nesbit
mugshot

Attribute Value
class warlock?
Race half elf?
Gender Male
Age Mature
Height tall
Weight slim
Skin tan
Eye light blue
Hair dirty blonde

Alignment

X Lawful Neutral Chaotic
Good ?
Neutral
Evil

Health

Max Current Temp
? ?

Armor Class ?

Death Saves


Abilities

Name Proficiency Modifier
STRength ? ?
DEXterity ? ?
CONstitution ? ?
INTelegance ? ?
WISdom ? ?
CHArisma ? ?

Proficiency bonus +?


Inventory

QTY name weight(lb.) cost(gp)


Fireplum

mugshot

Attribute Value
class wizard
Race tiefling
Gender Male
Age young
Height medium
Weight slim
Skin red
Eye white
Hair horns

Alignment

X Lawful Neutral Chaotic
Good
Neutral ?
Evil

Health

Max Current Temp
? ?

Armor Class ?

Death Saves


Abilities

Name Proficiency Modifier
STRength ? ?
DEXterity ? ?
CONstitution ? ?
INTelegance ? ?
WISdom ? ?
CHArisma ? ?

Proficiency bonus +?


Inventory

QTY name weight(lb.) cost(gp)


Cous

mugshot

Attribute Value
class Druid
Race Lizard folk
Gender Female
Age fully grown?
Height tall
Weight ?
Skin green
Eye red
Hair none

Alignment

X Lawful Neutral Chaotic
Good ?
Neutral
Evil

Health

Max Current Temp
? ?

Armor Class ?

Death Saves


Abilities

Name Proficiency Modifier
STRength ? ?
DEXterity ? ?
CONstitution ? ?
INTelegance ? ?
WISdom ? ?
CHArisma ? ?

Proficiency bonus +?


Inventory

QTY name weight(lb.) cost(gp)


Journal

Home planet

I started the afternoon in tavern which was promptly destroyed buy some kind of plant monster. Alena Atarkov (a space ship captain) to the dock to board her ship but got ambushed by smaller plant monsters who nearly kill sam but luckily Fireplum help me save him. We arrived at the dock to find pirates stealing Alena's ship so we try to fight our way over but i get downed taking out one of the pirates. I wake up just as the ship is leaving the planet sam is dead but I just about live even if I fell sick to my stomach from being in space fo the first time.

First space ship encounter

Sod's law the First ship we encounter is an astral elf slaver, who tried to board/capture us but we fend them off taking some crew losses and braking one of the balisters.

Coming across the Nautiloidea hulk

we came across a Nautiloidea hulk that we search one to be attacked by bear slugs when leaving we hear a voice calling for help we release them only for them (a creepy tentacle monster) to turn on us. we escape taking some loot (medical kits and a large breast plate im holding for Burnhard) with us.

Reaching the rock of BRAAHA finally...

We dock a the port and disembark Alena tells us to go to the tavern/inn. Auren says she need some time to think so goes off to find a bar. So we try to find our way there eventually we find the place and I try to sneak in (as the lats tavern I was in got destroyed) but the owner is a beholder who spot's me but is very friendly we talk to an old captain and the owner who give us the lay of the land and the owner recommends his brothers shop. The next morning we wake and head out to the market to see what we can buy.

Health

Abilities

Inventory

Class Features

Bard Features PHB, pg.52

Rogue Features

Traits

Party

Auren

Burnhard Edward Toast

Fireplum

Cous

Journal